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Universe at war hierarchy
Universe at war hierarchy






universe at war hierarchy

A set of simulation options are available to preview how the particle system would look in game. You use it by setting up emitters that emit particles defined by a rich set of plugins that modify the various properties of those particles independently. The Particle Editor is a powerful editor that enables you to develop, debug and preview particle systems. There is no way to close opened models, apart from closing the Asset Viewer When opening more models, note that the old models remain in the list.

universe at war hierarchy

€¢ Expand the "Bones" node in a model's node and select a bone to see the orientation of that bone. €¢ At the top, below the menu are the play and stop button for controlling the animation. A slider below the list appears that allows you to speed up or slow down the animation and disable looping. €¢ Select an animation to play it, looping. €¢ Expand the model's node to show all animation for the model.

universe at war hierarchy universe at war hierarchy

To the left is a list of models and particles that are related to the model. €¢ Drag the left mouse button to rotate the camera around the model and drag the right mouse button, or use the mouse wheel, to zoom in and out. €¢ The red, green and blue lines indicate the X, Y and Z axis, respectively. €¢ The model will be loaded and shown in the main display. While viewing, you can tweak various lighting parameters to see how the asset holds up in various lighting conditions. The Asset Viewer allows you to view models, animations and particles as they would appear in the game. This document is also a part of the download. These tools are released "as is" and are unsupported by Sega and Petroglyph Games.įor community support please visit the Petrolution forums at: The long awaited tools are finally ready to use!








Universe at war hierarchy